A while back I wrote an article for mtgoacademy.com about
why aggressive decks in Pauper are generally mono-colored and control decks
usually play 2, potentially 3 cards at absolute most. Recently I’ve been
working on my peasant (rareless) cube as well and I’ve noticed that mana fixing
goes significantly later than it does when I draft regular cubes because the
best fixing available is the karoos, shard lands, vivids, and signets. In a
regular cube I’ll snap up a fetchland first pick without hesitation if the pack
is only average. In the pauper and peasant cubes I’ve played though I can
routinely wheel a shard land because they simply aren’t all that insane. After the
third draft or so where I consciously tried to draft the multi-colored good
stuff cube deck and failed despite having infinite fixers, I began to seriously
contemplate the effects of adding better lands to my cube. Shortly thereafter I
thought back to my old article on constructed Pauper and began to wonder even
more.
There are myriads of awesome common cards and insane
strategies that fall by the wayside due to the lack of mana fixing available in
pauper. I briefly discussed the idea on a recent episode of the Pauper to the
People podcast that I guest-hosted, and these are some of the cool deck ideas
we brewed using Pauper card legality and access to any land:
Boros
Zoo
Uxx Delver Tempo
Big spell control with Urborg/Cabal Coffers
Rock/junk decks with Volraths Stronghold
4/5c Control (likely Teachings)
Goblins adding Wasteland and Port
All of these deck ideas flew out of our minds in about three
minutes, and I’m sure there are a plethora of other ideas that people can brew
up given some time and thought. In order to encourage brewing for this format,
I will be running a league event this summer where all Pauper deck construction
rules must be followed, except when it comes to the lands.
Details still have to be worked on but it will happen. This
format seems awesome to me and hopefully to lots of you as well. I would like
feedback on a few areas though.
First of all, what lands should be allowed? When I discussed
the idea on Pauper to the People, the issue was pointed out that people play
pauper because it’s cheap, and adding things like duals and wastelands defeats
that purpose. This is a valid concern, and depending on feedback from everyone
I might consider making only modern-legal lands available to help cut down on
the very expensive lands while still allowing great quality of mana-bases.
Another option is running the league through a forum where a fixed number of
rounds are played with fixed pairings based on record so the competitors could
use whatever medium they’d like to play matches.
Any other suggestions on how best to run the event are
welcome, and please post in response to this if you’d consider playing so I can
gauge potential interest and hopefully get this off the ground!
-
@Grant_champion
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Pitlord on MTGO
Ps. We need to think of a cool name for this
format! Post any naming suggestions you may have too!